Rendering Heightmaps using OpenGL Shading Language GLSL


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Please note that this is coding coursework it involve c++ and c# programming
knowledge.
1. Setting up and loading the heightmap texture
2. Grid setup in system memory
3. Vertex Buffer Object and Vertex Array Object
setup
4. drawSurface function implementation
5. Vertex shader implementation & uniform variable setup
5. Fragment Shader
implementation.
7. You will be required to explain your design and implementation line-by-line and justify your design and the problems
faced.
more details please find the attached file.
Deliverables
1) A zip containing the source code and executable of your
implementation.
2) You will be required to explain your design and implementation line-by-line and justify your design and the problems
you faced.

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